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Duskmourn: House of Horror

Nowhere to Run - DSK - 111

Nowhere to Run - DSK - 111

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Nowhere to Run

Set: Duskmourn: House of Horror

Card Number: 111

Rarity: Uncommon

Finish: Normal

Condition: Near Mint

Language: English

Card Type: Enchantment

Flash
When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.

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